Bird House
Unity Project - Group Project (Semester 02,KADK)
My Focus - Ideation, Level Design and Lighting, Architectural Modeling and Texturing, Art Direction
Bird House is a short narrative game about a penguin inheriting their Mum’s house, and returning home to pick up the pieces. Deal with the mundane realities of the life a person leaves behind: Pack up Mum’s things, do your dishes, and try to move on.
Design Role : I strategically planned and modelled the house’s architecture. My responsibilities extended to conceptualizing the space and storyline, aligning them seamlessly with the architecture modelling and core elements.
Plan : After studying the layout of a typical English house, this plan was devised, incorporating the ideas and narrative
Ground Floor
First Floor
Material and Texture palette for each floor
Unity Role - I took on tasks such as populating the house with assets, managing lighting, applying materials, implementing post-processing, and crafting the overall atmosphere for certain rooms in the different chapters of the game.