Bird House
Unity Project - Group Project (Semester 02,KADK)      
My Focus - Ideation, Level Design and Lighting, Architectural Modeling and Texturing, Art Direction​​​​​​​

Bird House is a short narrative game about a penguin inheriting their Mum’s house, and returning home to pick up the pieces. Deal with the mundane realities of the life a person leaves behind: Pack up Mum’s things, do your dishes, and try to move on.
Design Role : I strategically planned and modelled the house’s architecture. My responsibilities extended to conceptualizing the space and storyline, aligning them seamlessly with the architecture modelling and core elements.
Plan : After studying the layout of a typical English house, this plan was devised, incorporating the ideas and narrative
                 Ground Floor
          First Floor
          Material and Texture palette for each floor
Unity Role - I took on tasks such as populating the house with assets, managing lighting, applying materials, implementing post-processing, and crafting the overall atmosphere for certain rooms in the different chapters of the game.

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